Carl

Carl is a Super Rare Brawler. He has high health and moderate damage output. When he attacks, Carl boomerangs his pickaxe, damaging any enemies that it hits while flying forward or on the way back. Carl cannot attack again until his pickaxe returns. His Super allows him to spin and boost his speed momentarily, dealing damage to anyone he hits. His first Gadget, Heat Ejector, makes Carl drop a trail of hot rocks that deal passive damage to enemies that step on them. His second Gadget, Flying Hook, makes Carl's next attack pull him before returning. His first Star Power, Power Throw, allows his pickaxe to travel faster, effectively decreasing his reload speed. His second Star Power, Protective Pirouette, reduces all damage he takes by 30% while his Super is active.

Attack: Pickaxe

"Carl throws his Pickaxe like a boomerang. After he catches the returning Pickaxe, he can throw it again."

Carl throws a pickaxe that deals damage to enemies and returns to him. The same enemy can be hit twice by the pickaxe, when thrown and when returning. The pickaxe can return to Carl through walls, but cannot be thrown through walls. Carl's main attack does not reload like normal Brawlers. When his pickaxe returns to him, Carl reloads an ammo. However, if Carl's pickaxe hits a wall on its way outwards, it will hit and bounce off the wall and return back to Carl. In Brawl Ball, Carl can shoot the ball without using up ammo.

Super: Tailspin

"Carl goes into a crazy spin for a few seconds, flailing around and damaging nearby opponents."

Carl spins his pickaxe, dealing damage to any opponents within a short radius every 0.25 seconds. Carl has a drastic 100% movement speed increase while using his Super. This effect lasts for 3 seconds and will stop immediately when he is stunned or knocked back.

Gadgets

Heat Ejector

"Carl drops a trail of hot rocks behind his cart! The rocks deal 300 damage per second to enemies who step on them."

When activated, Carl drops a pile of hot rocks behind him every 0.625 seconds for 5 seconds that each last for 3 seconds. His Super does not interrupt the effect. Each pile of hot rocks can do at maximum of 1200 damage.

Flying Hook

"Carl's next attack makes his pickaxe pull him to the farthest point of the attack."

Carl's next attack makes him travel with his pickaxe to the furthest point of its range. The attack stays slightly in front of him and can still deal damage twice. However, the pickaxe does not return to Carl's old position. A Gadget symbol will glow above Carl's head signaling this Gadget's usage, as well as a glowing attack joystick. This Gadget allows Carl to travel over lakes and through rope fences, which he would otherwise be unable to do.

Star Powers

Power Throw

"Carl throws his Pickaxe with 13% more speed, allowing it to travel faster and return faster."

Carl's pickaxe travels 13% faster, effectively decreasing his reload speed. This also decreases the attack cooldown, allowing you to utilize walls better.

Protective Pirouette

"During Carl's Super, all damage he receives is reduced by 30%."

Carl shields all damage taken by 30% for the duration of his Super.

Tips

  • When Carl's pickaxe hits an obstacle, it bounces off and returns, letting Carl throw it again faster. He can utilize this mechanic by pushing enemy Brawlers near a wall. Because his pickaxe will return faster after it hits the wall, Carl can do bursts of damage quickly. He can also use this to quickly break boxes that are near walls in Showdown. This can be highly effective in Heist where Carl can utilize walls close to the enemy safe to deal consistent and quick damage.

  • Carl's Super does a lot of damage but at a short-range. Be sure to get close to an enemy Brawler to maximize its damage, but it is advisable to avoid short-ranged Brawlers who deal damage quicker than Carl can.

  • When using Carl's Super, make sure to pay attention to his health. Carl does not have a shield like Rosa has, making him more likely to get burst down by enemy Brawlers. However, if he has his Star Power Protective Pirouette, he can partially protect himself during one.

  • Carl cannot use his main attack while using his Super, but he can still use his Super while his pickaxe is still flying.

  • Carl's Super can be used to get possession of the ball quicker than anyone else can. However, Carl cannot pick up the ball while using his Super.

  • Keep in mind that the pickaxe's returning ability may pose a disadvantage when attacking while traveling inside bushes. This gives the opponents ample time to perform prediction shots.

  • Tailspin makes Carl one of the fastest controllable Brawlers in the game. Use this to escape (especially helpful with the Protective Pirouette Star Power as it lets him survive more shots) or to reach low health enemies.

  • When Carl's pickaxe returns, it can go through walls and obstacles. This can be crucial when opponents only need one more hit to be defeated but is hiding behind a wall. He can take advantage of this by throwing his pickaxe and moving towards the enemy behind the wall before it returns allowing it to get an indirect hit.

  • Carl's Super can be interrupted by knockback or stun effects such as Gene's Super and Bibi's Homerun attack. Avoid using his Super offensively against them unless he has a clear advantage over them.

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